Bullet Boy at GDC 2014

Hello everyone!

Last weeks were crazy and we have so much to tell you!

We just came back from a stirring trip to GDC 2014 in California. Hosted at the Moscone Center in downtown San Francisco, GDC is the largest gathering of game developers in the world. More than 24000 people attended the event, and all 7 of us were present. Yes Sir.

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Absolutely awesome event. It was immense! In there, we spent a week taking part in some really inspiring talks and workshops, meeting a lot of interesting and beautiful people, and came up second in the Big Indie Pitch!

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Don’t you know what Big Indie Pitch is?? It’s an event created by Pocketgamer where indie developers attending to the GDC, pitch their games to journalists from different publications. Afterwards all journalists vote on the best games presented. We were really happy to get the second spot against some really tough competition from all over the world :D

Congrats to Bounden for getting first place!!

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Here´s a couple more pics from the adventure:

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Jonas sailing to Alcatraz.

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Seba stares at the giant screen next to Auriea Harvey and Michaël Samyn of Tale of Tales!

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Our hero drawn on the spot by Juampe, at the Wacom booth.

Juampe takes a selfie with John Romero :P

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Max, Seba, Juampe and Alvaro. It’s Death Valley at night, on our way to Las Vegas to take the plane back. The silence was astounding.

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Now we’ve got A LOT of work to do. Prospects are good. We’ll keep you posted :)

Hasta pronto!

The Junkyard

Hi there!

This is a new update coming from the 12th floor (we work in a 12 story building). In the last couple of months we’ve been working on a totally new world for Bullet Boy called ”The Junkyard” and we are really happy about how it’s turning out. For now I can let you peek into some of the concept art…

First aproach to the general environment:image

Here’s a more detailed view at how the world is really going to look, with junk and enemies.image

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We’ve also been working on a new boss for this world, we don’t have a name for him yet, but there’s no doubt he’s a troublemaker… We went through lots of different designs trying to get it right. I won’t show him to you because I don’t want to spoil his entrance in the game.

That’s it for now.

Oh, I almost forgot: We are going to GDC next week!

Stay tuned!

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This is a little visual update on Bullet Boy. While testing the game we found the backgrounds were too distracting, and it was hard to understand what was in the background and what was in front. So we went to work on improving it, and these are the results.

We’ve also been working on new levels and mechanics. More about that soon!

Meet the artists

Hi there,

This is the first of a series of Meet the team posts, aimed at showing what’s going on behind the scenes of Bullet Boy.

These are Juampe and Seba, the two amazing graphic artists that are part of our team. They are doing their best to make Bullet Boy look as good as possible.

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Juampe focuses mainly on illustration and general art direction. He cuts his own hair and tries very hard to hide his hipsterness. He has a soft spot for Japanese girls and loves inadvertently photographing the mundane.  

Seba is the 3D artist. He’s the guy doing all the 3D animations and most of the 3D models. An obsessive with his food as well as his polygons, he has been a full-time vegetarian and part time vegan for the last 5 years.

We won the Uruguayan Video Games Contest

Great news!

We won the 2013 Uruguayan Video Games Contest. Hooray!

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This puts Bullet Boy in an exclusive list of great Uruguayan games that have won this award in the past years, such as 2011 winners, Ironhide's Kingdom Rush, and 2012 winners, Kalio's Ring Run Circus.

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As a prize, we got a ticket to next year’s GDC in San Francisco! This includes plane tickets, accommodations and a full conference pass!

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After the ceremony we went for a few beers to Montevideo Brew House to celebrate.

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Cheers!

State of the Game - November

Hi there!

We just finished our second milestone for the game and submitted it for the Uruguayan Video Games Tournament. We’ll let you know how that turns out.

At this moment we have 10 working levels on 2 different worlds: City and Ruins.

We have set our next milestone to the end of the year, and we expect to polish the game’s look and gameplay and create 5 levels for the Junkyard.

Here’s some concept art for the Junkyard. I hope you like it ;)

A weekend in Buenos Aires

We just got back from an intense weekend in Buenos Aires, Argentina. We went to the Expo EVA 2013, a video game conference organized by ADVA, an argentine video games association.

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It was a an amazing event, we’d like to congratulate everyone that made it possible. There were some remarkable speakers and a cool party. Just one complaint, next time please add a coffee machine :)

We had some lodging troubles and we slept every night in a different hostel (yes, we love hostels!). This was exhausting but we managed to solve the difficulties on the fly and got to enjoy the conference anyway. For anyone staying in Buenos Aires, we really liked Obelisco Suites.

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The event was full of interesting people, we had the chance to get in touch with some publishers, press guys and notable people involved in the video game industry. We had great chats with fans and players.

There was an indie space where we got to show our game. We got a lot of useful feedback from other developers and we’ll work on trying out some of their suggestions soon. We also got to check out some cool games being developed in Argentina. We particularly liked Bravest Hooligans by Artik Games. It’s still in development, but it already looks awesome :)

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Chris Taylor’s talk left quite an impression on us, we look forward to the future with eager and excited anticipation. All of a sudden, we have this strong desire to add explosions everywhere on our game :P

It would be great to increase the female presence in future events, we think they are a valuable resource that can contribute and give a fresh look to the video game industry and it’s being unexploited.

That’s all from us for now. Game on!