Last weeks were crazy and we have so much to tell you!
We just came back from a stirring trip to GDC 2014 in California. Hosted at the Moscone Center in downtown San Francisco, GDC is the largest gathering of game developers in the world. More than 24000 people attended the event, and all 7 of us were present. Yes Sir.
Absolutely awesome event. It was immense! In there, we spent a week taking part in some really inspiring talks and workshops, meeting a lot of interesting and beautiful people, and came up second in the Big Indie Pitch!
Don’t you know what Big Indie Pitch is?? It’s an event created by Pocketgamer where indie developers attending to the GDC, pitch their games to journalists from different publications. Afterwards all journalists vote on the best games presented. We were really happy to get the second spot against some really tough competition from all over the world :D
Congrats to Bounden for getting first place!!
Here´s a couple more pics from the adventure:
Jonas sailing to Alcatraz.
Seba stares at the giant screen next to Auriea Harvey and Michaël Samyn of Tale of Tales!
Our hero drawn on the spot by Juampe, at the Wacom booth.
Juampe takes a selfie with John Romero :P
Max, Seba, Juampe and Alvaro. It’s Death Valley at night, on our way to Las Vegas to take the plane back. The silence was astounding.
Now we’ve got A LOT of work to do. Prospects are good. We’ll keep you posted :)
This is a new update coming from the 12th floor (we work in a 12 story building). In the last couple of months we’ve been working on a totally new world for Bullet Boy called ”The Junkyard” and we are really happy about how it’s turning out. For now I can let you peek into some of the concept art…
First aproach to the general environment:
Here’s a more detailed view at how the world is really going to look, with junk and enemies.
We’ve also been working on a new boss for this world, we don’t have a name for him yet, but there’s no doubt he’s a troublemaker… We went through lots of different designs trying to get it right. I won’t show him to you because I don’t want to spoil his entrance in the game.
That’s it for now.
Oh, I almost forgot: We are going to GDC next week!
This is the first of a series of Meet the team posts, aimed at showing what’s going on behind the scenes of Bullet Boy.
These are Juampe and Seba, the two amazing graphic artists that are part of our team. They are doing their best to make Bullet Boy look as good as possible.
Juampe focuses mainly on illustration and general art direction. He cuts his own hair and tries very hard to hide his hipsterness. He has a soft spot for Japanese girls and loves inadvertently photographing the mundane.
Seba is the 3D artist. He’s the guy doing all the 3D animations and most of the 3D models. An obsessive with his food as well as his polygons, he has been a full-time vegetarian and part time vegan for the last 5 years.
We won the 2013 Uruguayan Video Games Contest. Hooray!
This puts Bullet Boy in an exclusive list of great Uruguayan games that have won this award in the past years, such as 2011 winners, Ironhide's Kingdom Rush, and 2012 winners, Kalio's Ring Run Circus.
As a prize, we got a ticket to next year’s GDC in San Francisco! This includes plane tickets, accommodations and a full conference pass!
After the ceremony we went for a few beers to Montevideo Brew House to celebrate.
We just finished our second milestone for the game and submitted it for the Uruguayan Video Games Tournament. We’ll let you know how that turns out.
At this moment we have 10 working levels on 2 different worlds: City and Ruins.
We have set our next milestone to the end of the year, and we expect to polish the game’s look and gameplay and create 5 levels for the Junkyard.
Here’s some concept art for the Junkyard. I hope you like it ;)